A highly designed HUD pack with strong communication features.

This HUD pack gives your game the ability to interact with the player in an elegant way. In addition to a number of powerful features such as, with a crosshair system, a set of post-process effects, and a compass system, the pack is largely made up of highly-designed messaging systems. All systems are accessed via a context-sensitive interface and can be accessed from almost any class.

Technical Details

Features:

Quest Notificator
Loot Notificator
Epic Loot Notificator
In game Tutorial Notificator
Tooltip Notificator
Updater Notificator
Global Notificator
Compass & Marker Location System
Crosshair-System
Over +140 Icons
Different PostProcess Effects (Basic Blackscreen, Blur Screen, Damage Screens & more)

Additional Notes:

It was deliberately omitted a health indicator and weapon display,

as these would be too different and varied in design and structure.


Number of Blueprint Classes: 20

Number of Master Materials: 19

Number of Material Instances: 162

Number of Particles: 1

Number of Textures: 210

Number of Widgets: 24


Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac



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Easily modifiable combat system implemented entirely in blueprints

Equipment & Inventory

Easily modifiable/extendable
Several attack types
Block/Parry/Backstab systems
Roll/Dash/Dodge system
Damage dealing/receiving system
Statistic component with widget (health/stamina/mana/experience etc.)
Dynamic Targeting included
Accurate hit detection (Line traces checking mesh)
AI system with template from preview video included
Equipment system with 7 slots (LefHand/RightHand/Head/Top/Legs/Hands/Feet)
Inventory system (Keyboard/Gamepad navigable) with Action Bar

Technical Details

Number of Animations: 63

35 Locomotion Animations(3 Blendspaces)
28 Additional Animations(Attacks/GetHit/Roll etc.)

Number of Blueprints: 81

Number of Actor Components: 9
Number of Blueprint Interfaces: 6
Number of Widget Blueprints: 9
Number of Animation Blueprints: 2
Number of BTDecorators: 3
Number of BTServices: 4
Number of BTTasks: 16
Number of Anim Notifies: 9
Number of Item Blueprints: 14
Number of unclassified Blueprints: 9

Number of Sound Cues: 8

Input: Keyboard, Mouse

Network Replicated: No

Documentation: Inclueded in the pack




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Blueprint Turn-Based RPG Template that provides core functionalities like drag & drop units on the grid, character stats and skills, wave of enemies and boss fights.
Art assets are for demonstration purposes only and are not included in the template. They are included in the sample project that can be downloaded from the link above.

Character assets were taken from UE4 Marketplace Paragon Assets which are licensed for use with the Unreal Engine only.

Features:

100% Blueprints
Grid system
Drag & Drop
Camera Movements
Wave of enemies
Boss Fights
Supportive & offensive skills
Attack patterns
Damage system based on stats


Number of Blueprints: 46

Input: Keyboard & Mouse

Platform: Windows



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This package includes over 150 spells, attacks, and effect icons perfect for fantasy genre games, specifically RPGs and MOBAs.

Features:
• 150+ icons for spells, melee attacks, ranged attacks, buffs, debuffs, and other miscellaneous icons.
• 15+ Unique frames to better customize how you would like your icons to be showcased in your game.
• Dynamic Icons including a Normal, Cooldown, Unavailable, Mouse Hover, and Clicked version for each icon.
• Each icon comes with a 64x64 and 128x128 version.
Technical Details


Texture Size (please list textures for each resolution): 64x64 and 128x128
Number of Textures: 676
Engine Compatibility: N/A
Intended Platform: All



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Lowpoly Japan style character with over 30 animation

3 Different Textures variations (Dark & Blue, Red) for character


Update 11/10/2017 : (support only ver 4.17 - 4.18)

Note: I have reassembled the asset into the folder, and there are new folders that replaced the old ones,

so you should be carefully!!!

In this new update I have upgraded some features:

1. Face Morph for added characters.

2. Costumes and hair using the Cloth paint tool in Engine are better animated characters.

3. Animation: I remake the old animation with root motion (only the animation need root motion)

and attached a locomotion set of 39 animations like my "Linhi Character" on the MarketPlace.

Where are the new assets located:

- The new character in the update is called SK_Katanami_Morph_Color1,2,3

located in the Content> Katanami> Meshes> Katanami_NewUpdate folder.

- New Animations are in Content> Katanami> Animation> RootMotion

Asset version: 4.20



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The Melee Tracing Plugin adds a blueprint node(Melee Trace) and C++ Class (MeleeWeapon) used as a base weapon that contains melee tracing functionality. They perform a trace against a character mesh ( instead of the collision cylinder ) So you are given a huge amount of precision over a standard traces. Every parameter of the class and node is exposed and customizeable to your like. Various optimizations have been done so even with a huge amount of traces being done at runtime the performance impact is minimal the system also includes a few extra features that makes the tracing regarding melee combat easier

Features:
• New Blueprint node that includes a melee-focused trace with all of the parameters exposed
• C++ Class that serves as a base weapon / template including the same melee tracing but more tailored towards weapon usage
• Every parameter and event is exposed to blueprints for easy customization
• C++ Source included and commented
• Debugging utilities included (Debug Lines to see the traces in realtime and so on )
• Various Optimizations to make sure that even with many traces at realtime the performance impact is minimal
• Traces against the character mesh, not the collision cylinder resulting in a huge degree of precision
• When using the weapon class, it distributes the traces along the weapon blade, you only input how many traces you want to make and the system generates them
Technical Details


Modules:

• MeleeTracing(Runtime)

Intended Platform: Windows

Asset version: 4.21



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