FlowCanvas
is a powerful visual scripting system to create and manipulate
virtually any aspect of gameplay elements for your Unity games in a very
similar fashion to Unreal Blueprints and Autodesk Stingray, but with
far less programming knowledge required!
FlowCanvas
gives you the full flexibility of concepts typically available only in
code, through an intuitive visual node editor, empowering you to create
things from quick prototypes, up to complete game mechanics, without
writing a single line of code.
✔
Designers: Prototype, iterate and realize complete gameplay mechanics
without coding, while learning how code works the easy way. If you are
familiar with Unreal Blueprints, you will feel right at home.
✔
Programmers: Interface with your code at a higher level, creating
decoupled systems and/or provide new self-contained nodes for designers
with an easy and well documented API.
By
connecting Events, Flow Controllers, Actions and Functions together,
you can create and manipulate gameplay elements including but certainly
not limited to:
● Player Controls
● Level Design Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more.
Asset version: 2.9.1f
More Info: https://assetstore.unity.com/packages/tools/visual-scripting/flowcanvas-visual-scripting-33903
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