Simple drop-in setup for UNet, PUN, and PUN2. No coding required!
Smooths
Rigidbodies and Transforms over the network with ease. Just add the
SmoothSync script to any game object and watch it be smoooooth.
We
aimed to improve NetworkTransform on all fronts. Smooth Sync is more
configurable, uses less bandwidth, and gives you smoother and more
accurate syncing of your objects.
Used by over 1 million gamers!
Reduced Costs
We
only send what you need, reducing the networking costs over Unity's
Network Transform by up to 60%. Use Unity's own calculator to see just
how fast it will pay for itself and save you money.
Interpolation and Extrapolation
Performs interpolation and extrapolation to compensate for lag.
Highly Configurable
Choose
what you want to send and when you want to send it. Optionally compress
floats to further reduce bandwidth. Customizable interpolation and
extrapolation settings depending on your game's needs.
Example Scene
Comes with a fully functional and documented example scene.
Source Code
The full source code is provided so you can see everything with detailed comments.
Profressional Support
We
have a consistent record of prompt and effective support. Contact us
via email or forums any time and we will work with you to resolve any
issue.
We
are actively developing this plugin for use in our own multiplayer game
so we are very fast to respond to issues and put out fixes.
Supports
Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers,
P2P setup, pausing, host migration, and authority / ownership changes.
Let us know if you think we are missing something you need!
Runs on Windows, OSX, Linux, iOS, Android, WebGL, Windows Phone, Xbox, PlayStation, Nintendo. If Unity runs it, it'll run!
Asset version: 3.15
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