This simple package is an example project for those who want to make an puzzle game for the first time! To make it easier for beginners to understand the short length of the source code was created.
2D & 3D, 6 Types Puzzle Game Examples. included 12 icons & 1 background image. included orc 2d animation character. - (idle, attack, hit, idle) included knight 2d animation character. - (idle, attack x 3, damage, jump, run, walk) included 4 type FX effects. - (blood, bomb, slash, star * 5) included 3 type casual background music. included 10+ SFX sounds.
Starter Kit is a powerful tool for generating card meshes in the Unity editor.
Features - Card generator component - Textures for standard deck of cards - Sample Blackjack game
The
heart of this package is a procedural generator of card models. It
builds an optimized mesh of triangles sharing parts of a texture atlas
to produce high-resolution cards. This technique dramatically reduces
draw calls and texture memory which can be critical for mobile or web
applications.
A
playable Blackjack card game demonstrates how build your own card game.
The cards are double-sided 3d models and shows how to animate cards
flying from a deck.
You
can use this to generate card models for your own project. It has a set
of textures for cards which you are free to use or replace with your
own custom artwork. Includes a custom Inspector-tool so you can rebuild
the texture atlas for the cards.
Makinom Pro contains the gameplay source code, including all settings and schematic nodes. Check out Makinom Free if you don't need source code access.
Game development tool without scripting Makinom
is a powerful game development toolkit for Unity. You can create all
kinds of 2D and 3D games and genres, like first person shooters (FPS),
adventures, jump'n'runs, beat'em'ups, arcade shooters and more! And you don't need to write a single line of code.
Use Makinom for: - Controls - Cut-Scenes - Game Mechanic - Game Logic - HUDs, Menus, Dialogues, ... - AI and Behaviour - Paths and Waypoints - etc.
Other features: - Input management, support for local multiplayer and control style - Save Games and custom save data support - Pooling - Supports multiple languages - Variables with different scopes (local, global and object) - Formulas - Game States - Extend Makinom with custom Nodes and Plugins - Supports UNET multiplayer - Supports the new UI and legacy GUI system - Supports Mecanim, legacy animation and custom animation systems - real-time terrain deformation - grid feature (e.g. for match 3 gameplay or level architecture) - movie texture control - And more ...
No Scripting You wont have to touch a single line of code to create your game - but you can, if you want. Create
your game mechanics with Schematics - a node-based, flow chart like
blueprint of what you want to do. Bring your game to life with Machines -
they play schematics and put them into action.
Fast Prototyping Got
a game idea stuck in your head? Quickly create a prototype using the
huge amount of ready to use schematic nodes for all kinds of tasks.
Ease Game Development Build
upon your prototype and fine-tune your gameplay. The reusable
schematics and machines for all purposes will save you time and effort
and cut your development time.
Supported Platforms Makinom officially supports publishing to Windows, Mac OSX, iOS and Android.
Makinom for Unity 4.6 When
using Unity 4.6, you'll get a special version based on Makinom 1.0.4,
missing some functionality that'll only be available in later Unity
versions. Please note that future updates will require Unity 2017.1+, there are no further updates planned for Unity 4.6.
FlowCanvas
is a powerful visual scripting system to create and manipulate
virtually any aspect of gameplay elements for your Unity games in a very
similar fashion to Unreal Blueprints and Autodesk Stingray, but with
far less programming knowledge required!
FlowCanvas
gives you the full flexibility of concepts typically available only in
code, through an intuitive visual node editor, empowering you to create
things from quick prototypes, up to complete game mechanics, without
writing a single line of code.
✔
Designers: Prototype, iterate and realize complete gameplay mechanics
without coding, while learning how code works the easy way. If you are
familiar with Unreal Blueprints, you will feel right at home.
✔
Programmers: Interface with your code at a higher level, creating
decoupled systems and/or provide new self-contained nodes for designers
with an easy and well documented API.
By
connecting Events, Flow Controllers, Actions and Functions together,
you can create and manipulate gameplay elements including but certainly
not limited to: ● Player Controls ● Level Design Events ● Gameplay Mechanics ● User Interfaces ● Player Interactions ● and a whole lot more.
The
complete Visual Behaviour Authoring framework for Unity, empowering you
to create advanced AI Behaviours and Logic, including three separate,
fully featured, yet seamlessly interchangeable modules for you to choose
and easily add in your game:
• Behaviour Trees • Hierarchical State Machines • Dialogue Trees
NodeCanvas
is a production ready framework used by many awesome games including
Pamela, Hurtworld, Kim, Shroud of the Avatar, Kingdom, The Long Dark and
Ghost of a Tale.
This package contains various of script and example to help you create your own Single/LAN/MMO Survival Action RPG game
Features - No CCU Limit - Multiple Map Server for MMO Mode - Account & Character Management for MMO Mode - Sqlite, MySQL database for MMO Mode - Character save as Binary file for Singleplayer/LAN Mode -
Characters with various stats (Hp, Mp, Armor, Accuracy, Evasion,
Critical Rate, Critical Damage Rate, Block Rate, Block Damage Rate, Move
Speed, Attack Speed, Weight Limit -
Customizable character attributes, you can setup any attributes such as
Strength, Dexterity, Vitality, Intelligence and so on as you wish - Damage Element and Resistance system which able to customize you can setup Fire, Lightning, Ice and so on as you wish - Customizable defend equipment, you can setup any armor to equip at any location such as Head, Chest, Feet as you wish - One Hand, Dual, and Two Hands weapons -
Equipment effectiveness with attributes, Sword may be better using with
characters who have much Strength, Bow may be better using with
characters who have much Dexterity - Equipment Refine/Enhancement - Character Skills, Attack/Buffs/Debuffs - Gain Exp, Gold, and Items from Monsters - Gain Exp, Gold, and Items from Quests - Customizable NPC dialogs, you can setup any dialogs, menu, and condition to show menu - NPC can assign quests - NPC quest indicators - NPC can sell items - Player can sell items to NPC - Player can deal items and gold to other player - Player can battle with other players (PVP) - Item craft system - Hungry, Thirsty, Food and Water - Building system - Harvesting system - Cash Shop - Party System - Guild System - In-App Purchasing for in-game hard currencies - Multiplayer networking system implements using LiteNetLib - Support both Legacy animation and Mechanim animation
NGUI is a very powerful UI system and event notification framework.
Features - Editor integration, WYSIWYG - Localization, data binding, delegates, events - Supports all platforms - Make UIs that take 1 draw call - Comes with full C# source code - Extensively optimized - Dedicated support