Blueprint Turn-Based RPG Template that provides core functionalities like drag & drop units on the grid, character stats and skills, wave of enemies and boss fights.
Art assets are for demonstration purposes only and are not included in the template. They are included in the sample project that can be downloaded from the link above.

Character assets were taken from UE4 Marketplace Paragon Assets which are licensed for use with the Unreal Engine only.

Features:

100% Blueprints
Grid system
Drag & Drop
Camera Movements
Wave of enemies
Boss Fights
Supportive & offensive skills
Attack patterns
Damage system based on stats


Number of Blueprints: 46

Input: Keyboard & Mouse

Platform: Windows



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This package includes over 150 spells, attacks, and effect icons perfect for fantasy genre games, specifically RPGs and MOBAs.

Features:
• 150+ icons for spells, melee attacks, ranged attacks, buffs, debuffs, and other miscellaneous icons.
• 15+ Unique frames to better customize how you would like your icons to be showcased in your game.
• Dynamic Icons including a Normal, Cooldown, Unavailable, Mouse Hover, and Clicked version for each icon.
• Each icon comes with a 64x64 and 128x128 version.
Technical Details


Texture Size (please list textures for each resolution): 64x64 and 128x128
Number of Textures: 676
Engine Compatibility: N/A
Intended Platform: All



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Lowpoly Japan style character with over 30 animation

3 Different Textures variations (Dark & Blue, Red) for character


Update 11/10/2017 : (support only ver 4.17 - 4.18)

Note: I have reassembled the asset into the folder, and there are new folders that replaced the old ones,

so you should be carefully!!!

In this new update I have upgraded some features:

1. Face Morph for added characters.

2. Costumes and hair using the Cloth paint tool in Engine are better animated characters.

3. Animation: I remake the old animation with root motion (only the animation need root motion)

and attached a locomotion set of 39 animations like my "Linhi Character" on the MarketPlace.

Where are the new assets located:

- The new character in the update is called SK_Katanami_Morph_Color1,2,3

located in the Content> Katanami> Meshes> Katanami_NewUpdate folder.

- New Animations are in Content> Katanami> Animation> RootMotion

Asset version: 4.20



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The Melee Tracing Plugin adds a blueprint node(Melee Trace) and C++ Class (MeleeWeapon) used as a base weapon that contains melee tracing functionality. They perform a trace against a character mesh ( instead of the collision cylinder ) So you are given a huge amount of precision over a standard traces. Every parameter of the class and node is exposed and customizeable to your like. Various optimizations have been done so even with a huge amount of traces being done at runtime the performance impact is minimal the system also includes a few extra features that makes the tracing regarding melee combat easier

Features:
• New Blueprint node that includes a melee-focused trace with all of the parameters exposed
• C++ Class that serves as a base weapon / template including the same melee tracing but more tailored towards weapon usage
• Every parameter and event is exposed to blueprints for easy customization
• C++ Source included and commented
• Debugging utilities included (Debug Lines to see the traces in realtime and so on )
• Various Optimizations to make sure that even with many traces at realtime the performance impact is minimal
• Traces against the character mesh, not the collision cylinder resulting in a huge degree of precision
• When using the weapon class, it distributes the traces along the weapon blade, you only input how many traces you want to make and the system generates them
Technical Details


Modules:

• MeleeTracing(Runtime)

Intended Platform: Windows

Asset version: 4.21



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This simple package is an example project for those who want to make an puzzle game for the first time!
To make it easier for beginners to understand the short length of the source code was created.

2D & 3D, 6 Types Puzzle Game Examples.
included 12 icons & 1 background image.
included orc 2d animation character.
- (idle, attack, hit, idle)
included knight 2d animation character.
- (idle, attack x 3, damage, jump, run, walk)
included 4 type FX effects.
- (blood, bomb, slash, star * 5)
included 3 type casual background music.
included 10+ SFX sounds.

Asset version: 2.0



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Starter Kit is a powerful tool for generating card meshes in the Unity editor.

Features
- Card generator component
- Textures for standard deck of cards
- Sample Blackjack game

The heart of this package is a procedural generator of card models. It builds an optimized mesh of triangles sharing parts of a texture atlas to produce high-resolution cards. This technique dramatically reduces draw calls and texture memory which can be critical for mobile or web applications.

A playable Blackjack card game demonstrates how build your own card game. The cards are double-sided 3d models and shows how to animate cards flying from a deck.

You can use this to generate card models for your own project. It has a set of textures for cards which you are free to use or replace with your own custom artwork. Includes a custom Inspector-tool so you can rebuild the texture atlas for the cards.

Asset version: 1.1


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Makinom Pro contains the gameplay source code, including all settings and schematic nodes.
Check out Makinom Free if you don't need source code access.

Game development tool without scripting
Makinom is a powerful game development toolkit for Unity. You can create all kinds of 2D and 3D games and genres, like first person shooters (FPS), adventures, jump'n'runs, beat'em'ups, arcade shooters and more!
And you don't need to write a single line of code.

Use Makinom for:
- Controls
- Cut-Scenes
- Game Mechanic
- Game Logic
- HUDs, Menus, Dialogues, ...
- AI and Behaviour
- Paths and Waypoints
- etc.

Other features:
- Input management, support for local multiplayer and control style
- Save Games and custom save data support
- Pooling
- Supports multiple languages
- Variables with different scopes (local, global and object)
- Formulas
- Game States
- Extend Makinom with custom Nodes and Plugins
- Supports UNET multiplayer
- Supports the new UI and legacy GUI system
- Supports Mecanim, legacy animation and custom animation systems
- real-time terrain deformation
- grid feature (e.g. for match 3 gameplay or level architecture)
- movie texture control
- And more ...

No Scripting
You wont have to touch a single line of code to create your game - but you can, if you want.
Create your game mechanics with Schematics - a node-based, flow chart like blueprint of what you want to do. Bring your game to life with Machines - they play schematics and put them into action.

Fast Prototyping
Got a game idea stuck in your head? Quickly create a prototype using the huge amount of ready to use schematic nodes for all kinds of tasks.

Ease Game Development
Build upon your prototype and fine-tune your gameplay. The reusable schematics and machines for all purposes will save you time and effort and cut your development time.

Supported Platforms
Makinom officially supports publishing to Windows, Mac OSX, iOS and Android.

Makinom for Unity 4.6
When using Unity 4.6, you'll get a special version based on Makinom 1.0.4, missing some functionality that'll only be available in later Unity versions.
Please note that future updates will require Unity 2017.1+, there are no further updates planned for Unity 4.6.

Asset version: 1.13.0



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FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!

FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.

✔ Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.

✔ Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.

By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate gameplay elements including but certainly not limited to:
● Player Controls
● Level Design Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more.

Asset version: 2.9.1f


More Info: https://assetstore.unity.com/packages/tools/visual-scripting/flowcanvas-visual-scripting-33903



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