The
complete Visual Behaviour Authoring framework for Unity, empowering you
to create advanced AI Behaviours and Logic, including three separate,
fully featured, yet seamlessly interchangeable modules for you to choose
and easily add in your game:
• Behaviour Trees • Hierarchical State Machines • Dialogue Trees
NodeCanvas
is a production ready framework used by many awesome games including
Pamela, Hurtworld, Kim, Shroud of the Avatar, Kingdom, The Long Dark and
Ghost of a Tale.
This package contains various of script and example to help you create your own Single/LAN/MMO Survival Action RPG game
Features - No CCU Limit - Multiple Map Server for MMO Mode - Account & Character Management for MMO Mode - Sqlite, MySQL database for MMO Mode - Character save as Binary file for Singleplayer/LAN Mode -
Characters with various stats (Hp, Mp, Armor, Accuracy, Evasion,
Critical Rate, Critical Damage Rate, Block Rate, Block Damage Rate, Move
Speed, Attack Speed, Weight Limit -
Customizable character attributes, you can setup any attributes such as
Strength, Dexterity, Vitality, Intelligence and so on as you wish - Damage Element and Resistance system which able to customize you can setup Fire, Lightning, Ice and so on as you wish - Customizable defend equipment, you can setup any armor to equip at any location such as Head, Chest, Feet as you wish - One Hand, Dual, and Two Hands weapons -
Equipment effectiveness with attributes, Sword may be better using with
characters who have much Strength, Bow may be better using with
characters who have much Dexterity - Equipment Refine/Enhancement - Character Skills, Attack/Buffs/Debuffs - Gain Exp, Gold, and Items from Monsters - Gain Exp, Gold, and Items from Quests - Customizable NPC dialogs, you can setup any dialogs, menu, and condition to show menu - NPC can assign quests - NPC quest indicators - NPC can sell items - Player can sell items to NPC - Player can deal items and gold to other player - Player can battle with other players (PVP) - Item craft system - Hungry, Thirsty, Food and Water - Building system - Harvesting system - Cash Shop - Party System - Guild System - In-App Purchasing for in-game hard currencies - Multiplayer networking system implements using LiteNetLib - Support both Legacy animation and Mechanim animation
NGUI is a very powerful UI system and event notification framework.
Features - Editor integration, WYSIWYG - Localization, data binding, delegates, events - Supports all platforms - Make UIs that take 1 draw call - Comes with full C# source code - Extensively optimized - Dedicated support